The island forgot its own name. You awaken on its shore with a dying lantern, the last spark of a vanished age. Follow the echoes beneath the roots—and decide whether the Heart of Aether should wake.
Your discoveries are saved as you travel.
Beyond the tree, something stirs in the dark. The old city sealed the Heart to keep it sleeping. What will you ask the lantern to do?
Restore three shrines and hold the Heart ritual, or corrupt all three before the match timer expires. Shrine capture takes sustained interaction and can be contested. Teams are assigned automatically and kept balanced.